[ODE] MM games (was "looks like i am moving on")

Mattias Fagerlund mattias at cambrianlabs.com
Thu Jan 23 00:45:01 2003


> there is SO
> much to add that would be fantastic in gaming and in
> massive multiplayer - its where i want my system to go
> - exploring that area of how to do truly novel
> experiences

Yes, but how easy would it be in reality to keep clients physics in 
synch across a slow network? What data should be sent per phys object, 
location, movement, spin? "Out of synch" problems seem to be tricky even 
without complex physics, won't physics make that worse?

cheers,
m