[ODE] D3D

gl gl at ntlworld.com
Wed Jan 22 17:44:01 2003


Give me a shout if you still need help with this.  I use ODE's quats and
shuffle them to work with D3DX (which gives me D3D complient matrices and
other quat math).
--
gl

----- Original Message -----
From: "Chris Brodie" <Chris.Brodie@macquarie.com>
To: <ODE@q12.org>
Sent: Wednesday, January 22, 2003 11:10 PM
Subject: [ODE] D3D


> As a matter of interest has anyone produced a demo of ODE working with D3D
or know what the matrix conversion from ODE to D3D would look like. I've
only ever used OGL.
>
> Many thanks,
>
> Chris
>
>
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