Re[2]: [ODE] dCylinder with new collision detection system
slipch
slipch <slipch at gsc-game.kiev.ua>
Wed Jan 22 09:45:02 2003
Hello Olivier,
Wednesday, January 22, 2003, 6:17:12 PM, you wrote:
OM> Sure, but I noticed a big difference between Cyl - Box (or Cyl - Ray)
OM> and Cyl - Cyl : Cyl - Cyl interpenetrate much more than Cyl - Box (or
OM> Cyl - Ray). So, I suspect that the Cyl - Cyl collision detection doesn't
OM> work as expected... It seems the cylinder radius used for collision
OM> detection is significantly smaller than the actual one (actually
OM> displayed)...
It is rather simple case and it is very unlikely that this may be a
collide functions problem. I can not notice it in my simulations.
First thing - this may be a visual effect.
For long cylinders it can happens due to one contact but Cyl -
Box also set one contact.
--
Best regards,
Konstantin Slipchenko mailto:slipch@gsc-game.kiev.ua