Re[2]: [ODE] dCylinder with new collision detection system

slipch slipch <slipch at gsc-game.kiev.ua>
Wed Jan 22 09:45:02 2003


Hello Olivier,

Wednesday, January 22, 2003, 6:17:12 PM, you wrote:


OM> Sure, but I noticed a big difference between Cyl - Box (or Cyl - Ray)  
OM> and Cyl - Cyl : Cyl - Cyl interpenetrate much more than Cyl - Box (or 
OM> Cyl - Ray). So, I suspect that the Cyl - Cyl collision detection doesn't 
OM> work as expected... It seems the cylinder radius used for collision 
OM> detection  is significantly  smaller than the actual one (actually 
OM> displayed)...

It is rather simple case and it is very unlikely that this may be a
collide functions problem. I can not notice it in my simulations.
First thing - this may be a visual effect.
For long cylinders it can happens due to one contact but Cyl -
Box also set one contact.




-- 
Best regards,
Konstantin Slipchenko                             mailto:slipch@gsc-game.kiev.ua