[ODE] Doc detail
Olivier Michel
Olivier.Michel at cyberbotics.com
Fri Jan 10 00:59:02 2003
Hello,
Just to say that the example provided in the doc (under section 9.5
Collision detection) doesn't compile under gcc. It just need a cast
when calling dSpaceCollide:
void nearCallback (void *data, dGeomID o1, dGeomID o2)
{
if (dGeomIsSpace (o1) || dGeomIsSpace (o2)) {
// colliding a space with something
dSpaceCollide2 (o1,o2,data,&nearCallback);
// collide all geoms internal to the space(s)
if (dGeomIsSpace (o1)) dSpaceCollide ((dSpaceID)o1,data,&nearCallback);
^^^^^^^^^^
if (dGeomIsSpace (o2)) dSpaceCollide ((dSpaceID)o2,data,&nearCallback);
^^^^^^^^^^
}
else {
// colliding two non-space geoms, so generate contact
// points between o1 and o2
int num_contact = dCollide (o1,o2,max_contacts,contact_array,skip);
// add these contact points to the simulation
...
}
}
-Olivier