[ODE] Contact joints simulating rough surfaces

gl gl at ntlworld.com
Fri Feb 28 15:23:01 2003


> The forces you're looking for do not come from contact joints, and/or are
> not part of "rigid body" dynamics (e.g. grass).  But, you can fake it by
> applying those forces yourself.

Another interesting approach (from the terrain point of view) could be to
randomize normals a bit.  I'll try that at some point...
--
gl