[ODE] Contact joints simulating rough surfaces

Michal Bacik michal at lonelycatgames.com
Fri Feb 28 10:28:02 2003


How do I set-up contact joint which simulates highly-rough surface, for
example as if object was moving through grass? If I had sphere, I'd like it
to stop very soon when moving on the surface.
Now, a sphere just rolls forever, without stopping.

Setting dContact::surface.mu doesn't seem to help.

Thanks.
- mb