[ODE] Simulating human bodies

Michal Bacik michal at lonelycatgames.com
Thu Feb 27 09:29:02 2003


If someone has done this before, I'd love to learn what are the best joints
for simulating human (e.g. animating dead corpses).

For example joint which connects upper arm with elbow: I'd use ball joint,
but it has no stops. Or I'd use hinge, but it absolutely limits movement in
one axis, which is not very realistic.

Any suggestion?

Thanks,
Michal