[ODE] Constraint theorizing
Sergio Valverde
svalverde at barcelona.ubisoft.es
Thu Feb 27 01:43:01 2003
Hi Henri,
Actually, I have implemented the relaxation method in the
context of our own PS2 physics engine with very good results.
The reduction in matrix size is a must for such a very
memory constrained platform. Also, this scheme is very
suitable for PS2 because it supports very well vector
processing.
Anyway, I would like to adapt it to the current ODE version
in a near future.
-----Original Message-----
From: Henri Hakl [mailto:henri@cs.sun.ac.za]
Sent: miércoles, 26 de febrero de 2003 18:23
To: ode@q12.org
Subject: Re: [ODE] Constraint theorizing
Hi Sergio
...come to think of it - have you actually experimented with the new and old
methods to see if the asymptotic behaviours become apparent?
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