[ODE] Steering A Vehicle (AMotors)

Thomas Harte thomasharte at lycos.co.uk
Tue Feb 18 05:00:02 2003


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>> I agree, i'd prefer to not set it directly, but the only way to do the 
>> steering with the Hinge2 joint that I could see was by using the dParamVel 
>> and dParamFMax parameters.  At first glance, I didn't think this would work 
>> well for taking input from a desk mounted steering wheel, but I guess it 
>> could be made to work.
>> 
>> Has anyone done this before?
>
>I've done similar stuff using a joystick to control regular hinges (and
>sliders), and it works well.  Do something like:
...

A method I have been experimenting with is setting up the steering system exactly ala
the Lego Technics cars, i.e. with one beam fixed to the chassis and three other beams
forming a rectangle, the steering column moving the beam parallel to that attached to
the chassis and the wheels connected to the side beams, in which case the effect of
steering is a contact constraint on the top surface of the "parallel to fixed" beam.
With the 0.035/CVS and above API you can even chuck in a feedback buffer to get an
accurate backward force for that sort of steering wheel.

Has anyone else tried anything like this?

-Thomas

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