[ODE] contact joints with disabled bodies
slipch
slipch <slipch at gsc-game.kiev.ua>
Thu Feb 13 02:09:02 2003
Hello ,
Why constantly set and remove contacts between geometries connected
with disabled bodies and static geometries?
Tri-collider do not set contacts when a geometry connected with
a disabled body. In some cases this greatly reduce processing time.
Especially when you have a lot of disabled dynamic objects lying on
tri-mesh. But this cause a problem - when a body automatically
enabled having no contacts with tri-mesh it begin to fall. In case
of constant enabling and disabling we get annoying vibration.
The best solution I think is - not set and not remove contacts while
a body disabled. But currently it is rather difficult to implement.
Preferably to have possibility to prevent a joint in joint group
being deleted when dJointGroupEmpty.
May be there is another solutions.
Is there any plans about this?
I am very appreciate any reflections on the subject.
--
Best regards,
Konstantin Slipchenko mailto:slipch@gsc-game.kiev.ua