[ODE] Help.
DjArcas
djarcas at hotmail.com
Sat Dec 13 13:02:48 MST 2003
Fast moving objects with a large timestep will do that. Use smaller time
steps, or scale your objects and their velocities accordingly.
----- Original Message -----
From: "arcad" <arcad at orion-mm.ru>
To: <ode at q12.org>
Sent: Saturday, December 13, 2003 3:32 AM
Subject: [ODE] Help.
> Hello ode,
>
> The Friends!
> Beforehand we ask to excuse me for my bad english.
> Can be anyone know that for bug proceeds at me when use ODE.
> If velocities of bodies high, that bodies will often fly through wall and
floor.
> If velocities very small - all work correct.
> I use ODE versions 0.39 and TriMeshCollider for geometry of my level.
> Under high velocity function - static void NearCallback (void *data,
dGeomID o1, dGeomID o2) nothing do not
>
> return, as it is woke contact was not.
> May be know anyone output from this situations? Is it Beforehand thanked.
>
> --
> Best regards,
> arcad mailto:arcad at orion-mm.ru
>
>
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