[ODE] Box v. Trimesh, Fishy or Insane?

DjArcas djarcas at hotmail.com
Mon Aug 25 03:04:02 2003


Are you using D3D?

----- Original Message ----- 
From: "Joe Ante" <joeante@liquiddestiny.com>
To: "ODE" <ode@q12.org>
Sent: Sunday, August 24, 2003 9:54 PM
Subject: Re: [ODE] Box v. Trimesh, Fishy or Insane?


> > No. I was under the impression faststep was a version
> > optimize for speed. I have no performance problem right
> > now, just instabilities and collision problems, so i'm
> > just using dWorldStep. I didn't modify the stack size
> > either; if it crashes due to the stack size, the problem
> > is likely elsewhere.
> > 
> > I have found the cause of the crash though. As i suspected
> > it's related to the fact i have a car getting stuck into
> > the ground. This at some time probably generates some
> > kind of "infinite" impulse response, and on the next
> > frame, the position of my object is "not-a-number". I
> > haven't investigated more yet.
> I have seen the same problem.
> 
> Joe Ante
> 
> _______________________________________________
> ODE mailing list
> ODE@q12.org
> http://q12.org/mailman/listinfo/ode
>