[ODE] Box v. Trimesh, Fishy or Insane?

Joe Ante joeante at liquiddestiny.com
Sun Aug 24 13:53:02 2003


> No. I was under the impression faststep was a version
> optimize for speed. I have no performance problem right
> now, just instabilities and collision problems, so i'm
> just using dWorldStep. I didn't modify the stack size
> either; if it crashes due to the stack size, the problem
> is likely elsewhere.
> 
> I have found the cause of the crash though. As i suspected
> it's related to the fact i have a car getting stuck into
> the ground. This at some time probably generates some
> kind of "infinite" impulse response, and on the next
> frame, the position of my object is "not-a-number". I
> haven't investigated more yet.
I have seen the same problem.

Joe Ante