[ODE] Using ODE in a game
Martin C. Martin
martin at metahuman.org
Fri Aug 15 10:56:01 2003
"Martin C. Martin" wrote:
>
> > So the engine needs to copy (save/restore) ODE states.
> > How can this be done efficiently?
>
> Just save & restore the position and quaternion for all bodies.
As soon as I sent this, I realized you need to save & restore velocities
as well. There's an entire list on the ODE FAQ, under "resetting a
simulation." Most of the stuff in that list doesn't change though.
By the way, you'll also have to worry about objects that were
created/deleted between "now" and the time you're rolling back to.
- Martin