[ODE] Using ODE in a game

Martin C. Martin martin at metahuman.org
Fri Aug 15 10:49:01 2003


> So the engine needs to copy (save/restore) ODE states.
> How can this be done efficiently?

Just save & restore the position and quaternion for all bodies.

Or, only use ODE on the server, and do something much simpler on the
client, such as ignore collisions, or do very simple collision response.

- Martin