[ODE] dWorldStep problem.....
Sandeep KL
dreamtheater39 at msn.com
Sat Aug 9 11:10:02 2003
It did look like a precision error to me too. Is there any sample or
something that i can download which is an ODE implementation for D3D??
Something very simple and straight forward.....Anyways, i shall create a D3D
implementation of it separately, and shall upload it.....and give u the
link......so that u could try it out.....and perhaps track the error!
The wierdest part to this -
This Code that i implemented is from the FreeFall Buggy Sample. It works
JUST FINE there and behaves differently in my code. Why is that? I have
provided a fixed step size in both environments....compiled with the same
libraries, and used the same headers......and yet it screws up. It really
beats me.....because ODE is behaving differently.....and apparently, the
buggy sample also uses Direct3D!
Help!!!!!!!!!!!!!
Sandeep
>From: "Adam D. Moss" <adam@gimp.org>
>Reply-To: aspirin@ntlworld.com
>To: ode@q12.org
>Subject: Re: [ODE] dWorldStep problem.....
>Date: Sat, 09 Aug 2003 18:43:49 +0100
>
>Nate W wrote:
> > On Sat, 9 Aug 2003, Sandeep KL wrote:
> >
> >
> >>But when i give step size as 0.03 or 0.04......the object disappears
>after
> >>dropping from air and colliding with the ground.......why is this?
> >>
> >>Many times, the object just goes away to infinity for no particular
>reason.
> >
> > I didn't see anywhere in the code where you set the global ERP and
> > CFM. Try values of 1.0 and 0.01 to begin with, see if that helps. If
>it
> > does, see the wiki FAQ for some notes about tuning those parameters.
>
>It's also possible that Sandeep KL is hitting the DirectX
>ia32 precision-chopping bug.
>
>--Adam
>--
>Adam D. Moss . ,,^^ adam@gimp.org http://www.foxbox.org/ co:3
>'Fox News and all the other right-wing pundits thrive by assuring
>their audiences that they are the real unfortunates, oppressed by
>problems as varied as big government, liberal media, taxes and the
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>
>
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