[ODE] Comparison......
Joakim Eriksson
jme at snowcode.com
Thu Aug 7 01:05:01 2003
You can also add to that list that they optimize everything for
all platforms. Like getting ODE to work fast on a PS2 is probably
far from simple.
> -----Original Message-----
> From: Aras Pranckevicius [mailto:nearaz@interamotion.com]
> Sent: den 7 augusti 2003 09:51
> To: ode@q12.org
> Subject: Re: [ODE] Comparison......
>
>
> > How does ODE compare with the other commercial engines out
> there? (like
> > havok, karma etc.)
> > If it does match it in terms of efficiency, then why the hell do
> developers
> > of karma and havok yet manage to sell their engine???? :)
>
> Several rather important reasons:
> * You get multi-platform library (that's not Win vs Unix,
> that's PS vs PS2 vs X-box etc. :))
> * You get technical support, docs etc.
> * You get integration with DCC tools (previewers/exporters
> for 3dsMax, Maya etc.)
> * You get API that's much more oriented to the games - its comes with
> pre-built ragdools, vehicle setups, mesh colliders (ok, these
> are in ODE now
> :)) etc.
> * Finally, you get a name that can be used for marketing -
> games already know Havok, Karma etc. Who knows ODE? :)
>