[ODE] problem with adding forces
Martin C. Martin
martin at metahuman.org
Wed Aug 6 15:30:02 2003
F = m a
- Martin
lazareer wrote:
>
> Wednesday, August 6, 2003, 10:11:08 PM, lazareer wrote:
>
> l>> I am new on this list, and maybe my question is silly and
> l>> the answer is obvious but I will ask it anyway:
> l>> I've got problem when I add force to the body (dBodyAddForce). The
> l>> force is added (dBodyGetForce returs correct vector)but it takes no
> l>> effects in the simulation step. If there is no gravity the body
> l>> doesn't move. Why? has someone any explanation? maybe someone had such
> l>> a problem?
> l>> Thanks for any ideas!
>
> ok I've found the reason of my problem - force vector was too small to
> make effect, but I've got another question due to this: what are your
> experiences of using forces? do you really have to put force vector
> like: (10000,0,0) to see anything moving? What are the units of force
> vectors?
>
> lazareer
>
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