[ODE] dxTriangle class
Squint
squint at squint.clara.co.uk
Tue Apr 22 13:16:01 2003
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I'm glad someone has found a use for it :o)
I would like to see boxes and also capped cylinders, but I'm not working on
them at the moment - I have my hands full just with spheres. If I do get
round to it, I will post it here, I promise!
-----Original Message-----
From: ode-admin@q12.org [mailto:ode-admin@q12.org]On Behalf Of Julien
LOLLIVIER
Sent: 22 April 2003 12:52
To: ode
Subject: Re: [ODE] dxTriangle class
squint at squint.clara.co.uk wrote:
OK, since I have been asked, I thought I'd post this, in the hopes that
someone finds it useful.
It may be more use indirectly as a simple example of how to make your own
geometry classes.
http://www.squint.clara.co.uk/dxtriangle.tar.gz
It is the beginnings of a triangle geometry class for ODE.
After a few modification, I get it working on my own C project, featuring
a 4 wheels + 1 box car and a 50,000 triangles ground. I have to write a "C
friendly" interface, and a "triangle filter" to create only the needed
triangle for each frame. I'll redistribute sources once cleaned, but
wondering if box support is planed ? This class is VERY usefull for car-sims
with heightfield, so box support can be interesting.
Squint ? :)
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<DIV><SPAN class=3D440393919-22042003><FONT face=3DArial color=3D#0000ff =
size=3D2>I'm=20
glad someone has found a use for it :o)</FONT></SPAN></DIV>
<DIV><SPAN class=3D440393919-22042003><FONT face=3DArial color=3D#0000ff =
size=3D2></FONT></SPAN> </DIV>
<DIV><SPAN class=3D440393919-22042003><FONT face=3DArial color=3D#0000ff =
size=3D2>I=20
would like to see boxes and also capped cylinders, but I'm not working =
on them=20
at the moment - I have my hands full just with spheres. If I do =
get round=20
to it, I will post it here, I promise!</FONT></SPAN></DIV>
<BLOCKQUOTE=20
style=3D"PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px =
solid">
<DIV class=3DOutlookMessageHeader dir=3Dltr align=3Dleft><FONT =
face=3DTahoma=20
size=3D2>-----Original Message-----<BR><B>From:</B> ode-admin@q12.org=20
[mailto:ode-admin@q12.org]<B>On Behalf Of </B>Julien =
LOLLIVIER<BR><B>Sent:</B>=20
22 April 2003 12:52<BR><B>To:</B> ode<BR><B>Subject:</B> Re: [ODE] =
dxTriangle=20
class<BR><BR></FONT></DIV>squint at squint.clara.co.uk =
wrote:<BR><PRE><CITE>OK, since I have been asked, I thought I'd post =
this, in the hopes that
someone finds it useful.
It may be more use indirectly as a simple example of how to make your =
own
geometry classes.
<A =
href=3D"http://www.squint.clara.co.uk/dxtriangle.tar.gz">http://www.squin=
t.clara.co.uk/dxtriangle.tar.gz</A>
It is the beginnings of a triangle geometry class for =
ODE.</CITE></PRE><BR>After=20
a few modification, I get it working on my own C project, =
featuring a 4=20
wheels + 1 box car and a 50,000 triangles ground. I have to write a "C =
friendly" interface, and a "triangle filter" to create only the needed =
triangle for each frame. I'll redistribute sources once cleaned, but =
wondering=20
if box support is planed ? This class is VERY usefull for car-sims =
with=20
heightfield, so box support can be interesting.<BR>Squint ?=20
:)<BR></BLOCKQUOTE></BODY></HTML>
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