[ODE] dxTriangle class

Squint squint at squint.clara.co.uk
Tue Apr 22 13:16:01 2003


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I'm glad someone has found a use for it :o)

I would like to see boxes and also capped cylinders, but I'm not working on
them at the moment - I have my hands full just with spheres.  If I do get
round to it, I will post it here, I promise!
  -----Original Message-----
  From: ode-admin@q12.org [mailto:ode-admin@q12.org]On Behalf Of Julien
LOLLIVIER
  Sent: 22 April 2003 12:52
  To: ode
  Subject: Re: [ODE] dxTriangle class


  squint at squint.clara.co.uk wrote:

OK, since I have been asked, I thought I'd post this, in the hopes that
someone finds it useful.
It may be more use indirectly as a simple example of how to make your own
geometry classes.

http://www.squint.clara.co.uk/dxtriangle.tar.gz

It is the beginnings of a triangle geometry class for ODE.

  After a few modification, I get it working on  my own C project, featuring
a 4 wheels + 1 box car and a 50,000 triangles ground. I have to write a "C
friendly" interface, and a "triangle filter" to create only the needed
triangle for each frame. I'll redistribute sources once cleaned, but
wondering if box support is planed ? This class is VERY usefull for car-sims
with heightfield, so box support can be interesting.
  Squint ? :)


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<DIV><SPAN class=3D440393919-22042003><FONT face=3DArial color=3D#0000ff =
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glad someone has found a use for it :o)</FONT></SPAN></DIV>
<DIV><SPAN class=3D440393919-22042003><FONT face=3DArial color=3D#0000ff =

size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D440393919-22042003><FONT face=3DArial color=3D#0000ff =
size=3D2>I=20
would like to see boxes and also capped cylinders, but I'm not working =
on them=20
at the moment - I have my hands full just with spheres.&nbsp; If I do =
get round=20
to it, I will post it here, I promise!</FONT></SPAN></DIV>
<BLOCKQUOTE=20
style=3D"PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px =
solid">
  <DIV class=3DOutlookMessageHeader dir=3Dltr align=3Dleft><FONT =
face=3DTahoma=20
  size=3D2>-----Original Message-----<BR><B>From:</B> ode-admin@q12.org=20
  [mailto:ode-admin@q12.org]<B>On Behalf Of </B>Julien =
LOLLIVIER<BR><B>Sent:</B>=20
  22 April 2003 12:52<BR><B>To:</B> ode<BR><B>Subject:</B> Re: [ODE] =
dxTriangle=20
  class<BR><BR></FONT></DIV>squint at squint.clara.co.uk =
wrote:<BR><PRE><CITE>OK, since I have been asked, I thought I'd post =
this, in the hopes that
someone finds it useful.
It may be more use indirectly as a simple example of how to make your =
own
geometry classes.

<A =
href=3D"http://www.squint.clara.co.uk/dxtriangle.tar.gz">http://www.squin=
t.clara.co.uk/dxtriangle.tar.gz</A>

It is the beginnings of a triangle geometry class for =
ODE.</CITE></PRE><BR>After=20
  a few modification, I get it working on&nbsp; my own C project, =
featuring a 4=20
  wheels + 1 box car and a 50,000 triangles ground. I have to write a "C =

  friendly" interface, and a "triangle filter" to create only the needed =

  triangle for each frame. I'll redistribute sources once cleaned, but =
wondering=20
  if box support is planed ? This class is VERY usefull for car-sims =
with=20
  heightfield, so box support can be interesting.<BR>Squint ?=20
:)<BR></BLOCKQUOTE></BODY></HTML>

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