[ODE] dxTriangle class
Julien LOLLIVIER
julien.lollivier at quiris.com
Tue Apr 22 04:53:02 2003
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squint at squint.clara.co.uk wrote:
OK, since I have been asked, I thought I'd post this, in the hopes that
someone finds it useful.
It may be more use indirectly as a simple example of how to make your own
geometry classes.
http://www.squint.clara.co.uk/dxtriangle.tar.gz
It is the beginnings of a triangle geometry class for ODE.
After a few modification, I get it working on my own C project,
featuring a 4 wheels + 1 box car and a 50,000 triangles ground. I have
to write a "C friendly" interface, and a "triangle filter" to create
only the needed triangle for each frame. I'll redistribute sources once
cleaned, but wondering if box support is planed ? This class is VERY
usefull for car-sims with heightfield, so box support can be interesting.
Squint ? :)
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squint at squint.clara.co.uk wrote:<br>
<pre><cite>OK, since I have been asked, I thought I'd post this, in the hopes that
someone finds it useful.
It may be more use indirectly as a simple example of how to make your own
geometry classes.
<a href="http://www.squint.clara.co.uk/dxtriangle.tar.gz">http://www.squint.clara.co.uk/dxtriangle.tar.gz</a>
It is the beginnings of a triangle geometry class for ODE.</cite></pre>
<br>
After a few modification, I get it working on my own C project,
featuring a 4 wheels + 1 box car and a 50,000 triangles ground. I have
to write a "C friendly" interface, and a "triangle filter" to create
only the needed triangle for each frame. I'll redistribute sources once
cleaned, but wondering if box support is planed ? This class is VERY
usefull for car-sims with heightfield, so box support can be
interesting.<br>
Squint ? :)<br>
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