[ODE] Simple questions
David Whittaker
david at csworkbench.com
Tue Apr 15 17:43:01 2003
> I've just started using ODE today and I have a few basic questions.
>
> 1 - What's a torque and what is it used for?
Torque is the amount of "twist" a body exerts on another... if that makes
sense. For example, when you open a jar, you exert a torque on the lid
(as opposed exerting a force on a can when you smash it). The engine of a
car exerts a torque on the drivetrain, axle, and eventually wheels to get
them to spin.
> 2 - If I call dBodySetLinearVel( ... ), my object moves in the specified
> direction (while falling since it's in the air). However, if I call
> dBodySetAngularVel( ... ) instead, it doesn't do anything (my object
> simply falls in a strait line). What is the second function supposed
> to do and in which situation should it be used?
Angular velocity is a similar concept. It's the speed at which that
object is spinning. It probably looked like it wasn't doing anything
because it was a sphere, and it's hard to see round things spin... at
least that's my guess. It is represented by three numbers, the x, y, and
z coordinate of the axis that it's spinning around. The magnitude of that
vector (i.e. the distance from 0 to point <x,y,z> or sqrt(x^2 + y^2 +
z^2)) determines how fast it is spinning around that axis.
> Thanks!
Any time,
David
> ______________________________________________________________
>
> Frederic Ferland <fref@bigfoot.com>
>
>
> _______________________________________________
> ODE mailing list
> ODE@q12.org
> http://q12.org/mailman/listinfo/ode