[ODE] (un)official linux tri-collider?

Stephan Heigl steve at eisscholle.de
Thu Apr 10 06:19:01 2003


Pipo Inzaghi wrote:

>iīm searching a linux port of tri-collider without big
>hacks (i canīt compile the posted solutions). it
>exists?
>The alternative can be 'squares' with the box geom,
>but with four points for the square i canīt set the
>rotation matrix correctly for 3D.
>
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Hi, this worked for me with minor corrections for gcc3.2.
http://homepages.paradise.net.nz/henryj/code/

You might have to enable -DODE_OLD_COLLISION, i don't remember anymore.

cheers,
Stephan