[ODE] Recent version?

Frederic Marmond fmarmond at eprocess.fr
Wed Apr 9 00:44:01 2003


I just have a question about this:
for exemple, in the test_buggy demo...
if I replace
    dWorldStep (world,0.05);
with
    dWorldStepFast (world,0.05,100);
it fails (the buggy falls under the floor)

What iteration number may I give?
How can I determine good value for it?

Thanks!
Fred


david@csworkbench.com wrote:

>Well, if you want to be on the bleeding edge,
>http://www.csworkbench.com/stepfast.zip will have the latest beta version
>of the iterative solver, a solution that trades accuracy for both speed
>and space, and is better suited for games and other applications where
>looks are all that really matters.  However, if you want to wait for it to
>stabilize a bit, it is designed to be a near-drop-in solution.  You just
>call a different step function and it works the same.... you can even
>switch back and forth between the old and new solvers.
>
>David
>
>  
>
>>Hello,
>>
>>Just wanting to make sure that I have not missed anything: the ode-0.035
>>code on sourceforge is current, except for a bug in dBodyDestroy, the
>>tri-collider contribution, and the dCylinder contribution. Anything else
>>that is missing and can be found elsewhere?
>>
>>- Marco Grubert
>>
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