[ODE] GTA3 and Physics
Daniel Duhprey
duhprey at yahoo.com
Thu Oct 31 09:59:01 2002
On Wed, 30 Oct 2002, Aanand Narayanan.P.P wrote:
-->
-->Does anybody know which method (direct LCP, iterative LCP, penalty etc)
-->was used in the (vehicle) physics for GTA3?
-->Is it possible to achieve the same level of stability with ODE? I would
-->like to hear from other people who have used ODE for full fledged
-->physics simulations.
I'm one of the devs responsible for the ode plugin to crystal space. I also
wrote a pinball simulator using that http://cs-pinball.sourceforge.net. Its
not exactly full-fledged physics since the only real active object is the
ball, but the flipper and shooter are represented with joints and
forces/torques as are anything else in the game, but its really not on the
scale of GTA3
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