[ODE] GTA3 and Physics

Phil Teschner philt at microsoft.com
Wed Oct 30 11:49:02 2002


I remember hearing that the physics engine in GTA3 was entirely written
in house.  It is a pretty straight forward rigid body system that does
not solve multiple simultaneous contacts (i.e. does not use an LPC
solver).

Phil

-----Original Message-----
From: Erwin de Vries [mailto:erwin@vo.com] 
Sent: Wednesday, October 30, 2002 10:18 AM
To: ode@q12.org
Subject: Re: [ODE] GTA3 and Physics

> I'm guessing they are using a very customized physics model for
gta3...
They
> might use havoc or similar package for most physics stuff.. but when
it
> comes to car physics in games it is much cheaper to have a customized
system
> compared to building up a vehicle correctly with different parts..

This is exactly what comes with Havok. A vehicle SDK. Now i have no idea
how
it works behind the scenes, and i've never used it, but my guess is that
they are using many hacks to make it 'just work'.

Erwin

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