[ODE] ODE and the Blender real-time 3d modeling/gaming environment

nlin@nlin.net nlin at nlin.net
Fri Oct 18 11:44:02 2002


Hello,

I have checked in a version of Blender with preliminary support for
ODE. Set your CVSROOT to :pserver:anonymous@217.77.141.135:/cvs01 and
do a CVS co of module "blender" to obtain the source code.

For those who don't know, Blender is a powerful 3D modeling package
which just became free software under the GPL license. It has a built-in
real-time 3D game engine whose physics are now being replaced with ODE.
Blender is very interesting for the ODE community because it can be a
very powerful tool for quickly creating real-time games; now, coupled
with ODE, it can be used for quickly creating ODE simulations - similar
to Nate W's "juice" application, but with the full power of a general-
purpose 3D modeler and game engine. For instance, using Blender's game
engine, you can have ODE-controlled dynamic objects interact with
other game objects controlled via scripts or paths.

This is preliminary work. There is still a lot left to do. I only tested
it on Debian GNU/Linux. See the todo list in OdePhysicsController.cpp for
an idea of what still needs to be done. Anyone interested in contributing
please discuss via the mailing list or private e-mail.

Thanks,
-Norman