[ODE] exploding boxes
Peter Amstutz
tetron at interreality.org
Wed Oct 16 22:50:02 2002
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On Wed, 16 Oct 2002, Russ Smith wrote:
> if you're talking about the box-stack demo, this bouncyness is
> intentional. if you want no bounce, set contact[i].surface.bounce=0
> in the demo.
No, this is in the "phystut" program in Crystal Space. As I said, this is
a box landing on another box and not a box hitting a plane.
> are you using the latest CVS version? 0.03 is prone to popping. there
> will hopefully be a new 'official' ODE release sometime soonish. if you
> are experiencing popping with the CVS version, i would appreciate a test
> case that illustrates this.
Yes, I'm using the CVS version. Providing a simple test case is rather
complicated by the fact that it uses the Crystal Space infrastructure so
perhaps you would be best off downloading Crystal Space... I suppose I
could try to reproduce it in the box stacking test.
> note that there is a box-stacking problem caused by insufficient contact
> points being generated, i am also hoping to fix this up soon.
Hmm, okay.
[ Peter Amstutz ][ amstutz@cs.umass.edu ][ tetron@interreality.org ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey: pgpkeys.mit.edu 18C21DF7 ]
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