[ODE] exploding boxes

Peter Amstutz tetron at interreality.org
Wed Oct 16 22:50:02 2002


-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

On Wed, 16 Oct 2002, Russ Smith wrote:

> if you're talking about the box-stack demo, this bouncyness is
> intentional. if you want no bounce, set contact[i].surface.bounce=0
> in the demo.

No, this is in the "phystut" program in Crystal Space.  As I said, this is
a box landing on another box and not a box hitting a plane.

> are you using the latest CVS version? 0.03 is prone to popping. there
> will hopefully be a new 'official' ODE release sometime soonish. if you
> are experiencing popping with the CVS version, i would appreciate a test
> case that illustrates this.

Yes, I'm using the CVS version.  Providing a simple test case is rather
complicated by the fact that it uses the Crystal Space infrastructure so
perhaps you would be best off downloading Crystal Space...  I suppose I
could try to reproduce it in the box stacking test.

> note that there is a box-stacking problem caused by insufficient contact
> points being generated, i am also hoping to fix this up soon.

Hmm, okay.

[   Peter Amstutz   ][ amstutz@cs.umass.edu ][ tetron@interreality.org  ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu  18C21DF7 ]
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.0.7 (GNU/Linux)

iD8DBQE9rk9TaeHUyhjCHfcRAg2wAJ43RxDQqhzIsEzWqjd2At2nwB04ZQCeMV+l
Ft/PY6NEi9EqgpNwMHGpRg4=
=ChTm
-----END PGP SIGNATURE-----