Re[4]: [ODE] always diabled body
slipch
slipch <slipch at gsc-game.kiev.ua>
Thu Oct 10 00:32:01 2002
Hello Nate,
Wednesday, October 9, 2002, 2:06:58 PM, you wrote:
NW> On Wed, 9 Oct 2002, slipch wrote:
>> I want to hook enabled body to some point and drag it during
>> simulation simply setting the point position.
NW> I am doing something like that in my application. I create a
NW> "fixed" joint, and use it to attach the body to "the static
NW> environment" (as Russ puts it in the documentation).
There was a good idea by Benny Kramek:
"
You can give your body a very large mass and disable gravity on it. Then
it will move very little on it's own, and you can move it around with
dBodySetPos()
"
Works fine.
--
Best regards,
slipch mailto:slipch@gsc-game.kiev.ua