Re[2]: [ODE] CCylinder

slipch slipch <slipch at gsc-game.kiev.ua>
Wed Oct 9 00:22:01 2002


Hello Nate,


NW> I don't know off the top of my head, but have a look at the test_buggy
NW> sample app.  It creates capped cylinders for the wheel's collision hulls,
NW> it should be evident from the source code what axis they're on to begin
NW> with.

    In my version of test_buggy spheres used for wheels. Meshes
    created for cylinders in test_buggy with Open Engine are
    orthogonal to Ode cylinders so aligned along axis - Y. That what
    misled me.




-- 
Best regards,
 slipch                            mailto:slipch@gsc-game.kiev.ua