Re[2]: [ODE] CCylinder
slipch
slipch <slipch at gsc-game.kiev.ua>
Wed Oct 9 00:22:01 2002
Hello Nate,
NW> I don't know off the top of my head, but have a look at the test_buggy
NW> sample app. It creates capped cylinders for the wheel's collision hulls,
NW> it should be evident from the source code what axis they're on to begin
NW> with.
In my version of test_buggy spheres used for wheels. Meshes
created for cylinders in test_buggy with Open Engine are
orthogonal to Ode cylinders so aligned along axis - Y. That what
misled me.
--
Best regards,
slipch mailto:slipch@gsc-game.kiev.ua