[ODE] coldet and ode
Frank C.
pox at planetquake.com
Fri Oct 4 13:47:03 2002
This is slightly OT, but...
I'd personally give Opcode a shot if it was more portable. (There
doesn't seem to be an ANSI C/C++ target in the source).
Opcode looks heavily biased towards Win32 (lots of x86 ASM VC++ stuff
in the mix) whereas ColDet compiles on just about anything, without
modification. I've yet to try ColDet with ODE, but was planning on
looking into the possibility in the future.
A trimesh collider built into ODE itself would probably make a lot of
people happy, but I'm not even sure if that's in Russ' long term plans
for the library (it's obviously a hot topic on this list though).
Frank.
--
On Friday, October 4, 2002, at 03:05 PM, Pierre Terdiman wrote:
> Last time I looked at it,
> - ColDet only returned a single contact (i.e. it only provided RAPID's
> "first contact" mode)
> - It was way slower than Opcode, and used a lot of ram.
>
> Of course I'm biased towards Opcode, and feel free to test and see for
> yourself. But unless I missed something, current deal (ODE + Opcode)
> looks better to me.
>
> Pierre
>
> ----- Original Message -----
> From: Ivan Bolcina
> To: ode@q12.org
> Sent: Friday, October 04, 2002 7:10 PM
> Subject: [ODE] coldet and ode
>
> Hi slipch,
> colder its collision detection library
> http://photoneffect.com/coldet/. People say its very fast. I use it in
> my game "solar trader" at http://users.volja.net/ibolcina/ , look
> under "solar trader"
>
> best regards to you too,
> ivan