[ODE] Car handling - Overturning too easily

Anselm Hook anselm at hook.org
Mon Nov 11 09:54:02 2002


Hi Dominic,

You can put a weight far below the car's chassis - the Monster Mayhem demo
does this.

 - a

On Mon, 11 Nov 2002, Dominic Morris wrote:

> Hello all,
>
> I'm sure that there must be a simple solution to this,
> so if anybody can advise me I'd be very grateful.
>
> I've got my car driving over my terrain mesh using the
> contrib tri-collider, and the one remaining problem I
> have is that when I steer the car when it's travelling
> quickly, it overturns much too easily.
>
> I've based my code on the buggy example, so the geoms
> are four spheres and a box. Is this down to the use of
> spheres for the wheels? If so, what is the solution?
> Capped Cylinders don't seem any better, as they don't
> seem to fit the geometery of wheels any better than
> spheres, and I'm not sure of a user tri-collider for
> CCylinders.
>
> I've played about with masses, and friction models
> etc, and I can tune down the overturning tendancy, at
> the expense of the car's grip by using the Slip1 and
> Slip2 parameters (not that I fully understand these
> either!)
>
> Any help is appreciated,
>
> DM.
>
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