[ODE] Complie to a Lib

Jeff Weber jeffreyweber at hotmail.com
Mon Nov 4 16:59:02 2002


My site is at www.farseer.com.  The ode stuff is in the downloads section.  
It's not finished, but Ander Taylor has picked up where I left off. He's 
going to send me his code and I'll post it on my site.

-jeff

----Original Message Follows----
From: Anselm Hook <anselm@hook.org>
To: Ander Taylor <ander_taylor@hotmail.com>
CC: <ode@q12.org>
Subject: Re: [ODE] Complie to a Lib
Date: Mon, 4 Nov 2002 09:32:30 -0700 (MST)


do you have a site for your stuff or is it something you're not sharing
yet?  just curious because i'd like to see your approach.

  -a

On Mon, 4 Nov 2002, Ander Taylor wrote:

 > I just worked out that I dont need the lib.
 >
 > I can compile the whole lot, managed bits and everything, to a DLL.
 >
 > Finished Space, AMotor and Geom, also added Params to JointHinge.
 >
 > Works great.
 >
 > Ander
 >
 >
 > ----Original Message Follows----
 > From: "Jeff Weber" <jeffreyweber@hotmail.com>
 > To: ode@q12.org
 >
 >
 > I just made my own vector and matrix structs.
 >
 > One other thing that is different about my approach is I used a "Managed
 > C++" wrapper rather than the PInvoke method.
 >
 > It seemed to work great considering my lack of any true C++ experience.
 > I'll be getting back to it eventually, but currently I'm busy "faking" 
some
 > vehicle physics for a demo that is due in december. I didn't want to 
chance
 > using ode as I wasn't sure I'd be able to get things running correctly by
 > then and still have time to work on the other things that need to be in 
the
 > demo.
 >
 > -jeff
 >
 >
 > ----Original Message Follows----
 > From: Anselm Hook <anselm@hook.org>
 > To: Nate W <coding@natew.com>
 > CC: <ode@q12.org>
 > Subject: Re: [ODE] Complie to a Lib
 > Date: Sun, 3 Nov 2002 22:29:55 -0700 (MST)
 >
 >
 > There is one good reason not to use my C# binding - I am relying on a
 > class based Vector and Matrix math library (that I ported from an open
 > source clone of Java3D).  I strongly suggest using a struct based Vector
 > and Matrix library such as http://www.exocortex.org/3dengine or others
 > (his starting point is BSD licenced).
 >
 > I'll bet Jeff Weber has solved this correctly - where is Jeff's site?
 > Jeff?
 >
 >   - a
 >
 >  > > On Sat, 2 Nov 2002, Ander Taylor wrote:
 >  > > > I am new to ODE and C++. I am working on a wrapper to allow the 
use
 > of ODE
 >  > > > from .Net, extending the work already done by Jeff Weber.
 >
 >
 >
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