[ODE] rotation matrix
Nate W
coding at natew.com
Sun Nov 3 03:10:02 2002
On Sun, 3 Nov 2002, pia dalusong wrote:
> i have a simple question: how do you access the
> contents of the rotation matrix that the function
> dGeomGetRotation or dBodyGetRotation give out?
> I know that the pointer is only a dReal and the matrix
> i need is a dMatrix3. How do you resolve this?
> i really need to pass that info somehow.
Have a look at the setTransform function in drawstuff.cpp, around line
325. This shows how to use the array of values returned by a
dBodyGetRotation call to populate a matrix for OpenGL. Note that
dBodyGetRotation returns a 4x3 matrix, so every fourth scalar is ignored
during the conversion.
--
Nate Waddoups
Redmond WA USA
http://www.natew.com