[ODE] More tri-collider questions
Eric Cha
ericc at xenopi.com
Sun Jun 23 22:28:02 2002
Ummm, I ran into the same difficulties (w/regards to compiling) ->
perhaps it would be helpful to post the steps necessary to get
tri-collider and Opcode to compile to a static library? I know *I*
would appreciate it... =)
Eric
> -----Original Message-----
> From: ode-admin@q12.org [mailto:ode-admin@q12.org] On Behalf
> Of nlin@nlin.net
> Sent: Sunday, June 23, 2002 4:54 PM
> To: ode@q12.org
> Subject: [ODE] More tri-collider questions
>
>
> Hi,
>
> Thanks to the author's help I was able to compile the
> tri-collider - I needed to modify opcode to compile it as a
> static library, then compile the files in the tri-collider
> directory as a static library, then link my test app against
> both libraries.
>
> Now that it's compiling, there's the small problem of getting
> it to run :-)
>
> My problem is that no contacts seem to be generated for my
> simple test of colliding a sphere with a 2-triangle terrain.
> My test program is a modified test_boxstack where I drop
> spheres at 0,0,0 onto a test triangle mesh consisting of
> points created with the following code:
>
> trilist = dCreateTriList(space, NULL,NULL);
>
> dcVector3 vertices[10];
> int vertexcount;
> int indices[10];
> int indexcount;
>
> vertexcount=0;
> vertices[vertexcount].x = 0.0;
> vertices[vertexcount].y = 0.0;
> vertices[vertexcount].z = 0.0;
> vertexcount++;
> vertices[vertexcount].x = 1.0;
> vertices[vertexcount].y = 0.0;
> vertices[vertexcount].z = 1.0;
> vertexcount++;
> vertices[vertexcount].x = 0.0;
> vertices[vertexcount].y = 1.0;
> vertices[vertexcount].z = 1.0;
> vertexcount++;
> vertices[vertexcount].x = 1.0;
> vertices[vertexcount].y = 1.0;
> vertices[vertexcount].z = 0.0;
> vertexcount++;
>
> indexcount=0;
> indices[indexcount++] = 0;
> indices[indexcount++] = 1;
> indices[indexcount++] = 2;
> indices[indexcount++] = 3;
> indices[indexcount++] = 2;
> indices[indexcount++] = 1;
> dGeomTriListBuild(trilist, vertices, vertexcount, indices,
> indexcount);
>
> Then when I run my program, the spheres do collide with the
> mesh, but no contacts are getting generated. I put a debug
> message in dcTriListCollider::CollideSphere to print out the
> "TriangleIDCount" variable right after it is computed. It is
> always zero.
>
> Any idea what I am doing wrong? I really would like to get
> this working!
>
> Thanks,
> -Norman
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