[ODE] collision detection/response without using ODE's collision engine
SkeedaddIer@aol.com
SkeedaddIer at aol.com
Fri Jun 14 04:07:02 2002
Hi,
Ken - I tried to setting depth to (sphere.z-sphere.radius) since it would
equal the penetration depth of the sphere against the plane at 0.0f. The
spheres still pass right thru the plane, no bouncy collision response.
Figured it would help if you or anyone could look over the code and
figure out why i'm not getting the right results, so I posted it at:
www.qlink.org/test_boxstack.txt
Hope someone can fix this, i'm at wits end trying to figure out the
basics so I can build on from there. Thanks in advance!