[ODE] are force accumulators zeroed if body is disabled?
David McClurg
dmcclurg at pandemicstudios.com.au
Fri Jun 14 00:25:02 2002
I found that dBodyDisable() allows large force accumulators to build up. I suppose this is just a user error and not a bug but perhaps it could be documented.
also, i have some memory leaks. for example, dSphereClass never gets freed. i don't see anywhere in ode that takes care of freeing dSphereClass. Am I missing something?
thanks for a great lib in ode (opcode too)
-----Original Message-----
From: David McClurg
Sent: Friday, 14 June 2002 2:21 PM
To: ode@q12.org
Subject: [ODE] are force accumulators zeroed if body is disabled?
i'm lazy. does anyone know off hand about this?
dBodyDisable (bodyID);
dBodyAddForce (bodyID, fx, fy, fz);
dWorldStep (worldID, stepsize);
// should the force accumulators be set to zero after this integrator step for bodyID?
dBodyEnable (bodyID);