[ODE] problems with hinge2 & car steering
Sergio Valverde
svalverde at barcelona.ubisoft.es
Thu Jul 25 07:09:02 2002
Well,finally I realize that the wheel-terrain contact was
so "sharp" that precluded the car to steer "correctly"...
You were right Chris, the friction was very high. I tested
the model with lower friction coefficients and I got better
results.
In fact, I think it's better to use the Slip1 & Slip2
coefficients to model sliding & skidding effects than
to reduce the friction coefficient.
What do you think?
Sergi
-----Original Message-----
From: Chris Campbell [mailto:chris.campbell@l8tech.com]
Sent: jueves, 25 de julio de 2002 12:47
To: ode@q12.org
Subject: RE: [ODE] problems with hinge2 & car steering
what is the friction in the wheel contact with the ground? If it is too high
(or dInfinity) you will get these problems
> I'm coding a simple vehicle simulation with Hinge2 joints (yes,
> yet another buggy-derivated driving model) but I'have problems
> trying to keep the car stable when turning. The wheels are
> simulated with single spheres which are connected to the body
> with the hinge2's.
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