[ODE] problems with hinge2 & car steering
Sergio Valverde
svalverde at barcelona.ubisoft.es
Thu Jul 25 03:51:02 2002
Gravity = -9.8
Body Mass = 100
Wheel Mass = 50
Susp Cfm = 1e-3
Susp Erp = 0.1
Friction = 1000
Bounce = 0.2
BounceVel = 0.1
TimeStep = 0.01
-----Original Message-----
From: Chris Campbell [mailto:chris.campbell@l8tech.com]
Sent: jueves, 25 de julio de 2002 12:47
To: ode@q12.org
Subject: RE: [ODE] problems with hinge2 & car steering
what is the friction in the wheel contact with the ground? If it is too high
(or dInfinity) you will get these problems
> I'm coding a simple vehicle simulation with Hinge2 joints (yes,
> yet another buggy-derivated driving model) but I'have problems
> trying to keep the car stable when turning. The wheels are
> simulated with single spheres which are connected to the body
> with the hinge2's.
_______________________________________________
ODE mailing list
ODE@q12.org
http://q12.org/mailman/listinfo/ode