[ODE] acceleration of dBody

Erick Tryzelaar erickt at andrew.cmu.edu
Mon Jul 15 12:28:02 2002

While this is a little indirect, i believe what you can do is grab the
force and torque acting on a body, and then divide it by mass, or inertial
frame. That ought to get you what you're looking for.


On Mon, 15 Jul 2002, jon klein wrote:

> I'd like to be able to grab the linear and rotational
> acceleration vectors of ODE dBody objects.  Can anybody
> point me to the location of these vectors in the source?
> Thanks!
> - jon
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