[ODE] acceleration of dBody
Erick Tryzelaar
erickt at andrew.cmu.edu
Mon Jul 15 12:28:02 2002
While this is a little indirect, i believe what you can do is grab the
force and torque acting on a body, and then divide it by mass, or inertial
frame. That ought to get you what you're looking for.
-Erick
On Mon, 15 Jul 2002, jon klein wrote:
> I'd like to be able to grab the linear and rotational
> acceleration vectors of ODE dBody objects. Can anybody
> point me to the location of these vectors in the source?
>
> Thanks!
>
> - jon
>
> _______________________________________________
> ODE mailing list
> ODE@q12.org
> http://q12.org/mailman/listinfo/ode
>
>