[ODE] Redistributing a C++ Wrapper for ODE
Clay Larabie
c-larabie at rogers.com
Wed Jul 10 20:02:02 2002
There's nothing wrong with the C API, it is easy to use, but it isn't
consistent with my existing C++ code.
Also, I have my own classes for Vector3, Quaternions, etc. and I wanted to
use those instead of ODE's structures and math functions, therefore I
encapsulate ODE in C++ classes, with Set and Get functions that perform the
necessary conversions.
Seems pretty straightforward, I'm sure a lot of people have done the same.
Clay
----- Original Message -----
From: "Nguyen Binh" <ngbinh@glassegg.com>
To: <ode-admin@q12.org>; "Clay Larabie" <c-larabie@rogers.com>
Cc: <ode@q12.org>
Sent: Wednesday, July 10, 2002 8:00 PM
Subject: Re: [ODE] Redistributing a C++ Wrapper for ODE
> Hi,
> Why would you need to write a C++ wrapper for ODE?
>
> I think the C (and a little C++) API of ODE is fairly easy to use
> enough.
>
> What we need to do, IMHO, is REWRITTEN ODE in C++.Means we need to
> get all idea of ODE and then design it in C++ style, then coding.
>
> By that way we can exposed many wonderful features of C++.
>
> For example, now it's not easy (or clear) for us to write our own
> integrator.
>
> --
> Best regards,
>
> ---------------------------------------------------------------------
> Nguyen Binh
> Software Engineer
> Glass Egg Digital Media
> Me Linh Point Tower, 10th Floor
> 2 Ngo Duc Ke
> District 1, Ho Chi Minh City
> Vietnam
> Fax: (84.8)823-8392
> www.glassegg.com
> ---------------------------------------------------------------------
>
>