[ODE] strange thing

Kai Stammerjohann kai.stammerjohann at in.stud.tu-ilmenau.de
Mon Feb 18 08:18:01 2002


> It may be due to D3D changing the internal precision of the FPU.
> Try setting the D3DCREATE_FPU_PRESERVE  flag in your call to
CreateDevice().
> If it works, remove it and handle the precision change yourself.
> Look at the _controlfp function in MSVC docs.




yes this works

many thanks