[ODE] ODE freezes, can you help?
Martin C. Martin
martin at metahuman.org
Wed Dec 18 10:40:02 2002
> Actually, it doesn't freeze. It takes a 5 seconds to calculate next frame, and then > object colliding are thrown somewhere out of sigth. In next frame, this
> repeats. How to debug it?
Profile it. Where is the time being spent? In graphics? In the near
callback? Stepping the world? Is the hard drive going during those 5
seconds? That might mean you're running out of memory, or loading
textures from disk, or something like that. How much of the 5 seconds is
spent in your process? Maybe some other task is grabbing the CPU for a
long time, again involving swapping.
At 5 seconds, you could probably use clock() for timing.
Good luck,
Martin