Re[1]: [ODE] Simulating a Cylinder.

Gary R. Van Sickle g.r.vansickle at worldnet.att.net
Fri Aug 23 14:47:02 2002


> > There's no flat-endcap cylinder collision support in
> > ODE currently. You might try a bounding box instead; still not right, but
> > if you need the flat ends more than the round sides it might do what you
> > need.
>
> If any developers are reading, perhaps a nice idea for a future
> release of ODE would be
> to define rigid bodies as being boolean combinations of the supported
> geometry types? It
> strikes me that it wouldn't be a hard change on the code level, and
> it would allow such
> things as flat capped cylinders . . .
>
> -Thomas

Not a bad idea, but I think a better idea (which AFAIK is being worked on) is a
fully-generic polyhedral collider.

--
Gary R. Van Sickle
Brewer.  Patriot.