[ODE] Updating ODE documentation (was: hello world)
Raul Aguaviva
raul.aguaviva at powervr.com
Wed Nov 28 04:39:01 MST 2001
Ok, thank you for pointing me in th right direction (and also for doubting
my seriousness)
And what a coincidence that in the part I'm more interested is the one you
suggest me to document!
a) derivation of velocity-based constraint force equations
b) exact details on ODE's integrator
c) alternative approaches to certain design decisions made in ODE along
with references to research papers
I could start with a)
Please don't hesitate to send whatever you think could be useful
-Raul
-----Original Message-----
From: nlin at nlin.net [mailto:nlin at nlin.net]
Sent: 28 November 2001 07:37
To: ode at q12.org
Subject: [ODE] Updating ODE documentation (was: hello world)
> For a long time I wanted to do a physics simulator, I have read a lot of
> papers and I have done some attempts,
> but when I have to solve constrains ( axis and resting ) I go mad.
> I would like to write a paper explaining how the ODE's algorithm works in
> detail.
> What do you think about this?
If you are serious about doing this, a good way to start would be to
flesh out the existing ODE documentation in the sections marked with
"write more here..." Also, expanding on the existing explanations (such
as the derivation of velocity-based constraint force equations, exact
details on ODE's integrator, alternative approaches to certain design
decisions made in ODE along with references to research papers) would
be very useful. A heck of a lot of work, but very useful.
Still, any additional documentation couldn't hurt. I'd be interested in
reading.
-Norman
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