[ODE] Bodies and Worlds
Erwin de Vries
erwin at vo.com
Sat Nov 17 02:45:02 MST 2001
> the solution recommended by erwin, that i have just implemented,
> is this:
> void dBodyDisable (body)
> void dBodyEnable (body)
> int dBodyIsEnabled (body)
>
> these function set a "disabled" flag on the body, so it wont be
> included in any computations. bodies get reenabled when they
> are touched by an active body.
What happens when i have a joint connected to 2 disabled bodies?
Erwin
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