[ODE] Bodies and Worlds

Erwin de Vries erwin at vo.com
Sat Nov 17 02:45:02 MST 2001


> the solution recommended by erwin, that i have just implemented,
> is this:
>   void dBodyDisable (body)
>   void dBodyEnable (body)
>   int dBodyIsEnabled (body)
> 
> these function set a "disabled" flag on the body, so it wont be
> included in any computations. bodies get reenabled when they
> are touched by an active body. 

What happens when i have a joint connected to 2 disabled bodies?

Erwin




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