New pages
- 10:30, 24 March 2019 Simple ray casting query (hist) [1,897 bytes] Jazztickets (talk | contribs) (Created page with "Unlike most physics engines, ODE has no built-in ray casting query function. However, you can easily create one using dSpaceCollide2. Other modifications could be made to incl...")
- 22:13, 6 January 2019 Products that use ODE (hist) [18,885 bytes] Russ (talk | contribs) (Created page with "= Products That Use ODE = Here are some applications that are using ODE. Image:CallOfJuarez.jpg [http://www.callofjuarez.com/ Call Of Juarez] Image:Gripshift_small.jp...")
- 21:57, 6 January 2019 How Collision Detection Works (hist) [3,695 bytes] Russ (talk | contribs) (Created page with "This is a bit of information condensed from what is available from the manual and from the source code. = Broad-Phase Collision Detection = In this stage we are only interes...")
- 21:47, 6 January 2019 Composite Objects (hist) [6,580 bytes] Russ (talk | contribs) (Created page with "''This article is known to contain outdated information. If you know of correct information, please edit this article! Thank you.'' '''Copy-dump from old wiki! Is it still up...")
- 21:41, 6 January 2019 HOWTO thrust control logic (hist) [3,609 bytes] Russ (talk | contribs) (Created page with "''This article is known to contain outdated information. If you know of correct information, please edit this article! Thank you.'' '''copy-dump from old wiki!''' There must...")
- 21:38, 6 January 2019 Simple Bouncing Sphere (rus) (hist) [5,312 bytes] Russ (talk | contribs) (Created page with "== Введение == Статья описывает создание подпрыгивающей на плоскости сферы. Задание простое, но...")
- 21:36, 6 January 2019 Simple Bouncing Sphere (hist) [3,927 bytes] Russ (talk | contribs) (Created page with "== Introduction == This article describes how to make a sphere that falls onto a plane and bounces. This is about as simple as it gets, but it shows the general structure of...")
- 21:34, 6 January 2019 Libccd colliders (hist) [721 bytes] Russ (talk | contribs) (Created page with "Enabling the libccd colliders is achieved using the command line tool '''premake''' that is supplied with the ODE SDK. The tool is found under the '''build''' directory. On Wi...")
- 21:31, 6 January 2019 HOWTO fixed vs variable timestep (hist) [485 bytes] Russ (talk | contribs) (Created page with "Here is a simple solution for using ODE in an environment with a variable timestep, like a game with an update function that takes the time elapsed since the last call. I just...")
- 21:29, 6 January 2019 ODE in other languages (hist) [2,133 bytes] Russ (talk | contribs) (Created page with "== Delphi == Mattias Fagerlund has successfully converted header files to use ODE with Delphi. Obtain source and examples at [http://www.cambrianlabs.com/Mattias/DelphiODE/ D...")
- 21:23, 6 January 2019 Integrate Simulation and Visualization (hist) [2,372 bytes] Russ (talk | contribs) (Created page with "The most common type of ODE simulation has the following characteristics: * it is real time (simulation time and wall-clock time are synchronized) * it is visualized using a...")
- 21:22, 6 January 2019 HOWTO save and restore (hist) [6,350 bytes] Russ (talk | contribs) (Created page with "''This article is known to contain outdated information. If you know of correct information, please edit this article! Thank you.'' '''Copy-dumped from old wiki''' The follow...")
- 21:16, 6 January 2019 Networked ODE (hist) [2,095 bytes] Russ (talk | contribs) (Created page with "== The Problem == Beyond the usual lag issues inherent to any networking application, and even if everything starts perfectly synchronized, when you simulate ODE on different...")
- 21:12, 6 January 2019 Moving Platforms (hist) [4,409 bytes] Russ (talk | contribs) (Created page with "Games often need movable geometry, like lifting platforms, that aren't subject to the physics caused by collisions with other objects, like a game character. Although this can...")
- 21:02, 6 January 2019 HOWTO upright capsule (hist) [1,117 bytes] Russ (talk | contribs) (Created page with "Set the orientation back to upright and the angular velocity to zero after every time step. There is a dBodySetMaxAngularSpeed() function that does it automatically. Just set...")
- 20:59, 6 January 2019 Buoyant Objects (hist) [552 bytes] Russ (talk | contribs) (Created page with "= Simulate buoyant objects == Some useful info about buoyancy simulation with ODE can be found at: http://www.cambrianlabs.com/Mattias/DelphiODE/BuoyancyParticles.asp Object...")
- 20:57, 6 January 2019 Rag-doll Character (hist) [1,161 bytes] Russ (talk | contribs) (Created page with "OpenDE can be used to simulate the limbs of an anamorphic biped. It is often referred to as a rag-doll. The rag-doll topic has come up a few times on the mailing list. Some i...")
- 20:54, 6 January 2019 Gravity Gun (hist) [4,452 bytes] Russ (talk | contribs) (Created page with "A "gravity gun", made famous by Valve's "Half-Life 2", is a gameplay feature that demonstrates the great scope for immersion provided by in-game physics. A similar effect can...")
- 20:50, 6 January 2019 HOWTO make the simulation better (hist) [4,840 bytes] Russ (talk | contribs) (Created page with "== How To Make Good Simulations == (just notes for now) === Integrator accuracy and stability === * integrator will not give exact solution * what is stabilty * integrator...")
- 20:46, 6 January 2019 HOWTO Damping (hist) [3,034 bytes] Russ (talk | contribs) (Created page with "Strictly speaking, [http://en.wikipedia.org/wikiold/Damping damping] is a force that reduces the amplitude of an oscillating system over time, although the term is often used...")
- 20:40, 6 January 2019 Constrain Objects to 2D (hist) [2,154 bytes] Russ (talk | contribs) (Created page with "= Constraining Objects to 2D = This page is about constraining an object to 2D, such that the object only moves on the XY axes, with a fixed Z or zero, and the object is only...")
- 20:37, 6 January 2019 HOWTO build a 4 wheel vehicle (hist) [2,298 bytes] Russ (talk | contribs) (Created page with "Good examples of making working vehicles are Jon Watte's [http://www.mindcontrol.org/~hplus/carworld.html carworld] and [http://www.enchantedage.com/raycar raycar]. You could...")
- 17:38, 6 January 2019 Manual (hist) [256,812 bytes] Russ (talk | contribs) (Created page with "= Introduction = The Open Dynamics Engine (ODE) is a free, industrial quality library for simulating articulated rigid body dynamics. Proven applications include simulating g...")
- 16:57, 6 January 2019 Changelog (hist) [22,059 bytes] Russ (talk | contribs) (Created page with "== Changes for 0.13.1 == This is mostly a bugfix release: * The new implicit gyroscopic forces introduced in 0.13 were computed incorrectly, it should give more correct resu...")
- 16:53, 6 January 2019 HOWTO (hist) [875 bytes] Russ (talk | contribs) (Created page with "Here is a list of HOWTO tutorials for common and non-trivial features that can be implemented with ODE = Basic ODE = * Simple Bouncing Sphere * Simple Bouncing Sphere...")
- 14:54, 6 January 2019 FAQ (hist) [37,177 bytes] Russ (talk | contribs) (Created page with " Add questions and answers here. Longer answers should preferably be broken off into their own pages and referenced via a wiki link. The ODE mailing list has hosted an active...")
- 14:41, 6 January 2019 Main Page (hist) [2,083 bytes] Russ (talk | contribs) (Created page with "'''NOTE!''' As of late December 2018 the original wiki disappeared. It is being rebuilt here, and a non-editable snapshot of the [http://ode.org/wikiold/ old wiki is here]. -...")