Difference between revisions of "HOWTO"
(Created page with "Here is a list of HOWTO tutorials for common and non-trivial features that can be implemented with ODE = Basic ODE = * Simple Bouncing Sphere * Simple Bouncing Sphere...") |
Jazztickets (talk | contribs) (→Common Game Features) |
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= Basic ODE = | = Basic ODE = | ||
+ | * [[How Collision Detection Works]] | ||
* [[Simple Bouncing Sphere]] | * [[Simple Bouncing Sphere]] | ||
* [[Simple Bouncing Sphere (rus)]] | * [[Simple Bouncing Sphere (rus)]] | ||
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= Common Game Features = | = Common Game Features = | ||
− | * [[4 | + | * [[HOWTO build a 4 wheel vehicle]] |
* [[Composite Objects]] | * [[Composite Objects]] | ||
* [[Constrain Objects to 2D]] | * [[Constrain Objects to 2D]] | ||
− | * [[Damping]] | + | * [[HOWTO Damping]] |
* [[Gravity Gun]] | * [[Gravity Gun]] | ||
* [[Rag-doll Character]] | * [[Rag-doll Character]] | ||
* [[Buoyant Objects]] | * [[Buoyant Objects]] | ||
− | * [[ | + | * [[HOWTO thrust control logic]] |
− | * [[Upright Capsule for FPS characters]] | + | * [[HOWTO upright capsule|Upright Capsule for FPS characters]] |
* [[Moving Platforms]] | * [[Moving Platforms]] | ||
+ | * [[Simple ray casting query]] | ||
= System Features = | = System Features = | ||
* [[Integrate Simulation and Visualization]] | * [[Integrate Simulation and Visualization]] | ||
− | * [[ | + | * [[HOWTO save and restore]] state |
* [[Networked ODE]] | * [[Networked ODE]] | ||
* [[HOWTO make the simulation better]] | * [[HOWTO make the simulation better]] |
Latest revision as of 10:31, 24 March 2019
Here is a list of HOWTO tutorials for common and non-trivial features that can be implemented with ODE
Basic ODE
- How Collision Detection Works
- Simple Bouncing Sphere
- Simple Bouncing Sphere (rus)
- Tutorials from Kosei Demura; they cover almost every aspect of ODE, so it's a great starting point for new users.
Common Game Features
- HOWTO build a 4 wheel vehicle
- Composite Objects
- Constrain Objects to 2D
- HOWTO Damping
- Gravity Gun
- Rag-doll Character
- Buoyant Objects
- HOWTO thrust control logic
- Upright Capsule for FPS characters
- Moving Platforms
- Simple ray casting query