[ODE] Triangle Meshes

Jon Watte (ODE) hplus-ode at mindcontrol.org
Mon Sep 10 11:04:47 MST 2007



Bram Stolk wrote:
> Jon Watte regularly warns against contact points that are close together,
> and recommends filtering them.


That has to do with simulation stability, not with program correctness.

Degenerate triangles may cause problems, though, unless there's some 
pre-pass that removes them inside the build functions.

Cheers,

          / h+



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