[ODE] 6DOF Positioning of Objects
Rene Weller
rene.weller at tu-clausthal.de
Thu Oct 18 10:07:52 MST 2007
Hello,
and thanks for answering my last stupid question, even if
it turned out that it was a bug in my application (when
rotating > pi).
However, I just have another problem: I want to use a
tracker in combination with a cyberglove. Thus, the
position and orientation of a virtual hand should be
controlled by the tracker, and the movement of the fingers
by the glove. When I directly set the position and
orientation of the palm from the tracker input, the joints
of the fingers that are connected to the palm, go crazy.
So I tried to use joints instead of setting the
orientation of the palm directly. Therefore I used 3
slider joints to control the position and 3 hinge joints
for the orientation. But using euler-angles for the hinge
joints results in singularities. So it would be better to
use quaternions for the orientation.
So my question: Is it possible to control the orientation
of a ball joint or a motor via quaternions? I couldn`t
find something like that in the documentation.
Or am I completley wrong and there exists an far easier
way for a 6 DOF control for a moving hand?
Thanks in advance,
Rene
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