[ODE] dGeomMoved hook
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Sun Oct 14 20:20:18 MST 2007
OK, from a code reading point of view, this looks good. And I think it's
a good change, as it will improve performance for scenes that use lots
of disabled bodies. Thanks!
I recommend adding it, although I haven't built it myself.
Cheers,
/ h+
Daniel K. O. wrote:
> Jon Watte (ODE) escreveu:
>> I don't like the name for dGeomGetBodyNext(), even if it was there
>> before. dBodyGetFirstGeom() and dBodyGetNextGeom() would be good names,
>> I suppose -- except you'd pass a geom to the second function...
>
> I also prefer dBodyGetNextGeom(), and added it in my third attempt:
> http://sourceforge.net/tracker/index.php?func=detail&aid=1813079&group_id=24884&atid=382801
>
> It currently just forwards the work to dGeomGetBodyNext(). It was never
> meant to be a public function anyway; should it be deprecated?
>
>
>> I don't like this part, though, as the callback might get called more
>> than once per body -- and you don't get a callback if the body has no
>> geom.
>
> I didn't consider bodies without geoms; thanks for reminding me. Now I
> moved the code to dxStepBody().
>
>
>
>
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